Article on “neurogaming” featured by UW’s Critical Gaming Project

An OpenBCI kit.

UW’s Critical Gaming Project invited me to write a short piece about tools for designing video games you can play using Brain–Computer Interfaces, or Neurogames. I’m excited about the end result! Here’s an excerpt of the full article:

Neurogames are a new breed of games that make use of brain–computer interfaces (or BCIs); these games use electrical signals generated by the player’s body, from their muscle or brain surface activity, as input. All of these signals are collected using sensitive electrodes on the surface of whatever body part you want to collect data from. It’s up to the game designer (that is, you) to decide what kinds of inputs to use and what to use them for; and, right now, it’s a new frontier.