Abstract from Int’l Neuroethics Society’s 2015 Meeting Selected For Publication

A clip of the below mentioned poster: a stick figure with three thought bubbles above it.

An abstract I submitted to the International Neuroethics Society’s 2015 meeting was selected to be published in AJOB Neuroscience. There were so many excellent abstracts selected, and you should probably check them out. Here’s an excerpt from mine, entitled “Who Am I When I’m In Control?”: The Identity Ethics of Closed-Loop Deep Brain Stimulation for Essential Tremor:

Deep Brain Stimulation (DBS)—where a low-level of electrical current is applied to a targeted region of the brain—is an effective treatment for moderate-to-severe ET symptoms. Stimulation, however, causes side-effects for some users: tingling sensations, numbness, and speech impairment. These side-effects, of course, can lower quality of life in some patients. Further, several users have reported feelings of self-estrangement, alienation from others, and lack of motivation in life. Several argue that these testimonies are evidence that DBS can threaten the user’s identity by making it difficult act in authentic ways—that is, some users cannot be their authentic self while using DBS.

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First Place in CSNE’s Annual Hackathon

A photo of Rin Yunis, Jaycee Holmes, and me—we are each holding a 3D-printed trophy that is shaped like a brain.

This week, I had the amazing privilege of competing in the CSNE’s 2nd annual hackathon. It was a grueling three days, but it was worth all of the sweat and tears. I was fortunate enough to be part of the winning team this year, but each team came up with something awesome—the competition was stiff! Here’s an excerpt from an article in The Daily:

The winning team included Brown, Jaycee Holmes from Spelman College, and Catherine Yunis from MIT. Their project, Face the Music, was an open-source creative software outlet that uses facial electromyography to make facial rehabilitation systems more engaging. Users can draw, play music, or create art using the recorded electrical activity.

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Mentee Hale Soloff Finishes Summer REU Program

Hale Soloff standing in front of his poster.

Hale Soloff, my mentee for the Summer, just completed the CSNE’s Research Experience for Undergraduates program. Over the course of 10-weeks, Hale and I conducted research on the ethics of user-controlled Deep Brain Stimulation (DBS) for people with clinical depression. It was excellent working with Hale, and I look forward to seeing how he uses the tools he picked up during the Summer while he finishes up his final year at Ursinus College. Congratulations, Hale! Also, congratulations to all of the CSNE’s summer students! Read more about their work here.

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Article on “Neurogaming” Featured by UW Critical Gaming Project

An OpenBCI kit.

UW’s Critical Gaming Project invited me to write a short piece about tools for designing video games you can play using Brain–Computer Interfaces, or Neurogames. I’m excited about the end result! Here’s an excerpt of the full article:

Neurogames are a new breed of games that make use of brain–computer interfaces (or BCIs); these games use electrical signals generated by the player’s body, from their muscle or brain surface activity, as input. All of these signals are collected using sensitive electrodes on the surface of whatever body part you want to collect data from. It’s up to the game designer (that is, you) to decide what kinds of inputs to use and what to use them for; and, right now, it’s a new frontier.

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